Scorpion is a well-rounded character with decent-ranged normals and high damage. His Reborn variation gives him high mobility options with Hell Port Cancels, having the ability to approach opponents at any given moment or run away as he pleases. Scorpion becomes one of the highest damaging characters in the game in his Searing Rage and gains stronger offensive pressure. In his Burning Specter variation, Scorpion acquires additional mix-up and pressure options with Misery Blade.

Strengths Weaknesses
  • High damage
  • High mobility
  • Strong counterzoning
  • Long-ranged normals
  • Unsafe
  • Slow normals

Key Moves

Name Input Description
The Killing Back+1,4,3 Mid, hit confirmable, great range
Dark Soul 2,1,2 High, hit confirmable, +2 on block (2nd hit), triggers a Krushing Blow in a combo of 8 or more hits
Flip Kick Back+3 Slow 22 frame overhead, used for mix-ups, -5 on block, Armor Break
Falling Ashes Forward+3,4 Mid, -2 on block (1st hit), triggers a Krushing Blow if it is a Kounter or Punish, can be Flawless Blocked on 2nd hit
Soulless Forward+4,2,3 Low, hit confirmable, used for mix-ups, -8 on block, can be Flawless Blocked (2nd hit)
Spear BackForward1 High projectile, combo extender and ender, triggers a Krushing Blow at maximum range, unsafe on block and whiff
Hell Port DownBack3 High teleport, combo extender, unsafe on block

Key Moves

Back+1,4 – Mid, hit confirmable, great range
2,1/2,1,2 – High, hit confirmable, +2 on block, triggers a Krushing Blow in a combo of 8 or more hits
Back+3 – Slow 22 frame overhead, used for mix-ups, -5 on block, Armor Break
Forward+3/Forward+3,4 – Mid, staggerable, triggers a Krushing Blow if it is a Kounter or Punish, can be Flawless Blocked on 2nd hit
Forward+4,2 – Low, hit confirmable, used for mix-ups, -10 on block, can be Flawless Blocked on 2nd hit
BackForward1 (Spear) – High projectile, combo extender and ender, triggers a Krushing Blow at maximum range, unsafe on block and whiff
DownBack3 (Hell Port) – High teleport, combo extender, unsafe on block

Strengths

  • High damage
  • High mobility
  • Strong counterzoning
  • Long-ranged normals

Weaknesses

  • Unsafe
  • Slow normals