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Baraka

Move List


BASIC ATTACKS
KOMBO ATTACKS
SPECIAL MOVES
FINISHERS
ABILITIES

Version 1.28
Last Updated: May 14, 2021

Strategy


Baraka is a rushdown character with high damage and strong pressure options at close-range. Although he has weak mobility, Baraka can be very annoying to deal with up-close due to his staggers. He also has a decently fast projectile allowing him to control space and zone enemies out.

StrengthsWeaknesses
  • High damage
  • Fast normals
  • Long-reaching normals
  • Good Zoning
  • Strong Krushing Blows
  • Slow movement
  • Flawless Blockable gaps

Key Moves

NameInputDescription
Mangled1,1,2+1 on block, can be Flawless Blocked on 3rd hit
Outworld Bash1,2,2High, hit confirmable, -4 on block, triggers a Krushing Blow if it is a Kounter or Punish, can be Flawless Blocked on 2nd hit
Bloody MessForward+2,1,2High, hit confirmable, decent range, +1 on block, can be Flawless Blocked on 3rd hit
Lunging BladesBack+2Slow 28 frame overhead, great range, safe on block
Cutting LooseBack+3,1,2Low, hit confirmable, safe on block
Doom KicksForward+4,4Advancing mid, triggers a Krushing Blow if it is a Kounter or Punish
Leg ChopBack+4Low, great range, -2 on block
Blade SparkDownBack1High projectile
Chop ChopDownBack3Combo ender, high chip damage on block

Combo Starters

  • Gutted
  • Spine Burst

With the Gutted (BackForward4) ability equipped, Baraka can launch opponents for a combo. This is normally done after strings such as 1,1,2 and Back+3,1. Baraka can also combo in the corner with the Spine Burst (DownBack3) ability equipped.

Combo Enders

  • Chop Chop
  • Gutted

Most of Baraka’s combos can be ended with Chop Chop (DownBack3) which leaves the opponent fairly close, allowing for more pressure on knockdown. Chop Chop can be extended by rapidly pressing 3 for maximum damage. With the Gutted ability equipped, it will trigger a Krushing Blow in combos of 9 or more hits.

Knee Lunge

Knee Lunge (Forward+4) is a 12 frame advancing mid that is safe on block. It is one of Baraka’s strongest normals to use in footsies. After Forward+4 is blocked, it leaves Baraka at merely -2. This can be followed up with a poke such as Down+3 which will stop any moves that are slower than 9 frames. If opponents are expecting Forward+4,4, it makes Forward+4 much more viable as they may react too late. What makes Baraka’s Forward+4,4 even more dangerous is that it will trigger a Krushing Blow if it hits as a Kounter or Punish. This is especially good in the corner as Baraka can combo off of it. Baraka can also combo off of the Krushing Blow while midscreen with a Fatal Blow. On top of that, Forward+4 causes Baraka to be airborne. If he is hit out of it then he’ll be taking less damage than he would if he were on the ground.

Note: Forward+4 can also be made up to +2 on block if it connects in its later active frames. This is best done when spaced out such as after hitting opponents with a Blade Spark or Down + Forward+1 with the Baraka Barrage ability equipped.

Leg Chop

Leg Chop (Back+4) is one of the best sweeps in the game due to its long reach. Use Back+4 to prevent opponents from freely walking back. By enforcing Back+4, opponents will start to block low, which will make approaching them much easier. If Back+4 hits, it will knock the opponent down allowing you to start your offense. If Back+4 is blocked, it leaves Baraka at only -2. A good option after this is to use a poke such as Down+3 which will stop any attack that is slower than 9 frames.

Mangled

Baraka’s Mangled (1,1,2) string is best used close-range. This is one of Baraka’s strongest attacks as it is +1 on block and can be easily hit confirmed. It can also be a good idea to use Special Moves after it such as Blade Spark because the pushback on 1,1,2 will keep Baraka safe. Be careful when using this string as the last hit can be Flawless Blocked. To counter opponents Flawless Blocking this string, use a Special Move such as Chop Chop after 1,1.

1,1,2 is also great when mixed with throws. Opponents who try to Throw Escape against Baraka are likely to be opened up by his 1,1,2 if they do not defend properly. Additionally, 1 and 1,1 can be staggered for pressure. Staggering this string can be useful if the opponent is expecting the 3rd hit and tries to Flawless Block. By staggering, you’ll be able to continue pressuring the opponent and can easily set up throw attempts.

Lunging Blades

Lunging Blades (Back+2) is a slow 28 frame overhead attack. This is Baraka’s farthest-reaching attack and can be used to catch low-blocking opponents off guard. This move can be a great way to approach opponents from mid-range. When using Back+2, Baraka will also be able to leap over certain attacks that hit low to the ground. While safe on block, it should be used with caution because it can be Flawless Blocked on reaction and punished.

Chop Chop

Chop Chop (DownBack3) is a great move to use for chipping opponents out. If your opponent is low on health, use any move followed by Chop Chop and extend it by rapidly pressing 3. By doing so, you’ll deal a large amount of chip damage to the opponent. Chop Chop can also be used after pokes which can stop opponents from counterpoking against Baraka. Another thing that makes Chop Chop good up-close is that it is a very difficult move to punish. By varying the duration of the Chop Chop, opponents will have a hard time punishing it. You can mix this up by not extending it, extending it slightly, or extending it fully. Ultimately your opponent must guess on whether Chop Chop is extended or not in order for them to punish.

War Banner

War Banner (DownBack4) temporarily boosts Baraka’s damage output. Be careful when using this move because it has a very long start-up. If Baraka is hit out of the start-up, the War Banner will disappear. It’s best to use this move at a safe distance where Baraka will not be hit. Another thing to note is that Baraka will automatically place a War Banner on the ground after hitting with a Fatal Blow. This can give more incentive to use Baraka’s Fatal Blow earlier because any hit Baraka lands afterwards will deal increased damage which may be enough to finish the opponent off.

Throws

While Baraka’s throws send the opponent away, he is one of the many characters that can trigger a Krushing Blow off of both his Toward and Back Throw. If the opponent fails to Throw Escape against Baraka, then the next throw that connects will trigger a Krushing Blow. When throwing the opponent, be sure to mix up which direction to throw them in.

Zoning

Blade Spark (DownBack1) is a decent projectile that can be used for zoning opponents out. Although it is a high projectile, it is still fast enough to stop opponents from freely approaching. The closer opponents are, the harder it will be for them to react to Baraka’s Blade Spark. When zoning with Baraka, it’s also a good idea to mix up the regular and Amplified Blade Spark. If Amplified, Baraka will send out an additional projectile which will hit as a mid. This can be useful for hitting opponents who try to advance too quickly after ducking the initial spark.

Abilities


Baraka Barrage
Down + Forward+3
Adds additional Basic Attacks. Gain access to 3 new Arm Blade based Basic Attacks.
Blood Lunge
BackForward2
Adds Blood Lunge Special Move. Dive forward and tackle the opponent.
Spine Burst
DownBack3
Replaces Chop Chop. Launch a series of spikes.
Leg Kabob
BackForward4
Adds Leg Kabob Special Move. Stab the opponent's leg, dealing damage over time.
Gutted
BackForward4
Adds Gutted Special Move. Stabs the opponent followed by a head-butt.
Blade Charge
BackForward2
Adds Blade Charge Special Move. Lunge towards opponents with Arm Blades.
War Banner Bash
DownBack4
Modifies War Banner. Bash the opponent with a War Banner before planting it.
Staked
DownBack4
Adds Staked Special Move. Use a planted War Banner to attack.
War Banner Charge
BackForward3
Adds War Banner Charge Special Move. Use a planted War Banner to charge the opponent.
Baraka-Serker
BackForward3
Adds Baraka-Serker Special Move. Charge the opponent with Arm Blade swings.

Blood Lunge

Blood Lunge (BackForward2) is a high command grab that can be used for mix-ups at close-range. Anytime the opponent is blocking, use Blood Lunge to tackle them onto the ground. Blood Lunge can also be used after certain attacks on block. Blood Lunge can be done after:

1
1,1
Down+1
2
Forward+2,1
Back+3
Down+3
Down+4

These mix-ups are incredibly strong as Blood Lunge can be done at any moment within Baraka’s strings. For example, using Blood Lunge after 1 will hit opponents who are expecting Baraka’s 1,1,2. If you predict that the opponent will try to escape the Blood Lunge, mix this up by finishing the string or using a Special Move instead. Blood Lunge is also great when used after pokes because it will go directly over the opponent’s counterpoke. However, be careful when using Blood Lunge after single-hitting attacks because if the opponent is hit, then the Blood Lunge will miss and leave Baraka vulnerable.

Spine Burst

Baraka gains an amazing anti-air tool with the Spine Burst (DownBack3) ability equipped. Spine Burst shoots spikes out of Baraka’s back, which will hit above him in all directions. This is a relatively safe move to throw out due to its recovery and the large amount of space it covers. If the opponent is hit by a Spine Burst in the corner, Baraka will be able to convert into a combo. Spine Burst is especially strong when combined with the Blood Lunge ability because it is a safe on block Special Move. In the corner, using Forward+2,1 into either Spine Burst or Blood Lunge gives Baraka a very deadly mix-up.

Leg Kabob Mix-ups

Leg Kabob (BackForward4) is a low-hitting Special Move that is used for mix-ups at close-range. Leg Kabob can be mixed with 1,2,2 and Back+3,1,2 as both strings end in overhead attacks. Leg Kabob is also completely safe at -7 on block so there is little consequence in using it up-close.

Additionally, Leg Kabob can restand opponents at the end of combos, leaving Baraka at +5 on hit. After restanding, Baraka can follow up with a Forward+4,4. Baraka’s Forward+4 will trade with 7 frame attacks, but if the opponent mistimes their attack then they will be hit, resulting in Forward+4,4 triggering a Krushing Blow. This is best used in the corner where the restand will leave the opponent fairly close and prevent them from escaping. Once the opponent is conditioned to block after the restand, Baraka can then mix this up by pressuring with his 1,1,2 string or going for a throw.

War Banner Charge

With the War Banner Charge (BackForward3) ability equipped, Baraka will be able to charge at his opponents with a planted War Banner. During the charge, Baraka will gain armor and absorb any attack thrown at him. This can be a somewhat decent way to bypass enemy zoning. However it should be used with caution because the War Banner Charge is very slow and can usually be avoided on reaction by jumping over Baraka.

Blade Charge & Baraka Serker

Blade Charge (BackForward2) and Baraka Serker (BackForward3) are great moves for countering opponents who try to Flawless Block in between Baraka’s strings because they both will trigger a Krushing Blow if the opponent blocks late. When using Forward+2,1,2, use Blade Charge after the first 2 hits to punish opponents attempting to Flawless Block the final hit. Be careful as Blade Charge is unsafe on block if the opponent does not attempt to Flawless Block the gap. If using 1,1,2 or 2,1+3, use Baraka Serker to stop opponents from Flawless Blocking these strings.

When Amplified, Baraka Serker will leave Baraka safe at -3 on block. However, this has a gap and can be Flawless Blocked. To prevent opponents from Flawless Blocking the gap, do not Amplify Baraka Serker as it will hit opponents out of their Flawless Block attempt.

Variations


Marauder
Gutted
BackForward4
Adds Gutted Special Move. Stabs the opponent followed by a head-butt.
Baraka Barrage
Down + Forward+3
Adds additional Basic Attacks. Gain access to 3 new Arm Blade based Basic Attacks.
Bone Picker
Blood Lunge
BackForward2
Adds Blood Lunge Special Move. Dive forward and tackle the opponent.
Spine Burst
DownBack3
Replaces Chop Chop. Launch a series of spikes.
Berserker
Leg Kabob
BackForward4
Adds Leg Kabob Special Move. Stab the opponent's leg, dealing damage over time.
Blade Charge
BackForward2
Adds Blade Charge Special Move. Lunge towards opponents with Arm Blades.
Baraka-Serker
BackForward3
Adds Baraka-Serker Special Move. Charge the opponent with Arm Blade swings.

Extra Guides


Fighting Baraka

Fighting Baraka


Gaps & Punishes High attack that used up-close. The final hit can be Flawless Blocked and punished with an . Although can be cancelled into ...
Kombat Akademy