Baraka

Move List


INPUT COMMANDS
Spiked Cross
1
Low Stab
Down+1
Warrior Strike
2
Lunging Blades
Back+2
Blade Swipe
Forward+2
Rising Blades
Down+2
Hinge Kick
3
Foot Stomp
Back+3
Low Poke
Down+3
Big Leg
4
Leg Chop
Back+4
Knee Lunge
Forward+4
Side Kick
Down+4
JUMPING ATTACKS
Hungry Jab
1
Sinister Slice
2
Dropkick
3or4
HOP ATTACKS
Bladed Doom
Up,1orUp,2
Karbrac Kick
Up,3orUp,4
GETUP ATTACKS
Fatal Strike
Up+2
Karbrac Stab
Up+3
FLAWLESS BLOCK ATTACKS
Fatal Strike
Up+2
Karbrac Stab
Up+3
THROWS
Toward Throw
Throw+ForwardorForward+1+3
Back Throw
Throwor1+3
ROLL ESCAPES
Forward Getup Roll
Forward+Stance
Backward Getup Roll
Back+Stance
AIR ESCAPE
(Air) Breakaway
Down+Block
MOVE DATA
DAMAGE BLOCK DAMAGE F/BLOCK DAMAGE
N/A N/A N/A
MOVE TYPE
N/A
PROPERTIES
N/A N/A
DESCRIPTION
N/A
FRAME DATA
START-UP ACTIVE RECOVERY
N/A N/A N/A
CANCEL
N/A
HIT ADVANTAGE BLOCK ADVANTAGE F/BLOCK ADVANTAGE
N/A N/A N/A


Version 1.27
Last Updated: December 18, 2020

Strategy


Baraka is a rushdown character with high damage and strong pressure options at close-range. Although he has weak mobility, Baraka can be very annoying to deal with up-close due to his staggers. He also has a decently fast projectile allowing him to control space and zone enemies out.

Strengths Weaknesses
  • High damage
  • Fast normals
  • Long-reaching normals
  • Good Zoning
  • Strong Krushing Blows
  • Slow movement
  • Flawless Blockable gaps

Key Moves

Name Input Description
Mangled 1,1,2 +1 on block, can be Flawless Blocked on 3rd hit
Outworld Bash 1,2,2 High, hit confirmable, -4 on block, triggers a Krushing Blow if it is a Kounter or Punish, can be Flawless Blocked on 2nd hit
Bloody Mess Forward+2,1,2 High, hit confirmable, decent range, +1 on block, can be Flawless Blocked on 3rd hit
Lunging Blades Back+2 Slow 28 frame overhead, great range, safe on block
Cutting Loose Back+3,1,2 Low, hit confirmable, safe on block
Doom Kicks Forward+4,4 Advancing mid, triggers a Krushing Blow if it is a Kounter or Punish
Leg Chop Back+4 Low, great range, -2 on block
Blade Spark DownBack1 High projectile
Chop Chop DownBack3 Combo ender, high chip damage on block

Combo Starters

  • Gutted
  • Spine Burst

With the Gutted (BackForward4) ability equipped, Baraka can launch opponents for a combo. This is normally done after strings such as 1,1,2 and Back+3,1. Baraka can also combo in the corner with the Spine Burst (DownBack3) ability equipped.

Combo Enders

  • Chop Chop
  • Gutted

Most of Baraka’s combos can be ended with Chop Chop (DownBack3) which leaves the opponent fairly close, allowing for more pressure on knockdown. Chop Chop can be extended by rapidly pressing 3 for maximum damage. With the Gutted ability equipped, it will trigger a Krushing Blow in combos of 9 or more hits.

Knee Lunge

Knee Lunge (Forward+4) is a 12 frame advancing mid that is safe on block. It is one of Baraka’s strongest normals to use in footsies. After Forward+4 is blocked, it leaves Baraka at merely -2. This can then be followed up with a poke such as Down+3 which will stop any moves that are slower than 9 frames. If opponents are expecting Forward+4,4, it makes Forward+4 much more viable as they may react too late. What makes Baraka’s Forward+4 even more dangerous is that it can trigger a Krushing Blow. If using Forward+4,4, it triggers a Krushing Blow if it hits as a Kounter or Punish. This is especially good in the corner as Baraka can combo from it. Baraka can also combo off of the Krushing Blow midscreen with a Fatal Blow. On top of that, Forward+4 makes Baraka airborne. If he is hit out of it then he will only be hit with an aerial combo, taking less damage than a grounded combo.

Forward+4 can also be made up to +2 on block if it connects in its later active frames. This is because the opponent will be put into blockstun at a later time than normal, allowing for Baraka to recover quicker. This is best done when spaced out such as after hitting opponents with a Blade Spark or Down + Forward+1 with the Baraka Barrage ability equipped.

Leg Chop

Leg Chop (Back+4) is one of the best sweeps in the game due to its long range. Use Back+4 to prevent opponents from walking back. By enforcing Back+4, opponents will start to block low, which will then make approaching opponents easier. If Back+4 hits, it will knock the opponent down, allowing you to start your offense. If Back+4 is blocked, it leaves Baraka at only -2. You can then use a poke such as Down+3 which will stop any attack that is slower than 9 frames.

Mangled

Baraka’s Mangled (1,1,2) string is best used up-close. This is one of Baraka’s strongest attacks as it is +1 on block and can be easily hit confirmed. It can also be a good idea to use Special Moves after it such as Blade Spark as the pushback on 1,1,2 will keep Baraka safe. Be careful when using this string as the last hit can be Flawless Blocked. To counter Flawless Block, use Chop Chop after 1,1. This will hit opponents attempting to Flawless Block the last hit of the string.

1,1,2 is also good to use when mixed with throws. Opponents who try to Throw Escape are likely to be opened up by 1,1,2 if they do not defend properly. Additionally, this string can be staggered for pressure. To stagger, stop the string short by only doing 1 or 1,1. Staggering can be useful if your opponent is expecting the 3rd hit and tries to Flawless Block. After staggering, you can then continue pressuring with 1,1,2 or use a throw.

Outworld Bash

Baraka’s Outworld Bash (1,2,2) string is mainly used to punish unsafe moves. When used as a Kounter or Punish, it will trigger a Krushing Blow and launch the opponent up for a combo.

Lunging Blades

Lunging Blades (Back+2) is a slow 28 frame overhead attack. This is Baraka’s farthest-reaching attack and can be used to catch low-blocking opponents off guard. Back+2 can be a great way to approach opponents from afar. Baraka will also be able to leap over certain attacks that hit low to the ground. While safe on block, it should be used with caution because it can be Flawless Blocked on reaction and punished.

Chop Chop

Chop Chop (DownBack3) is a great move to use to chip opponents out. If your opponent is low on health, use any move into Chop Chop and extend it by rapidly pressing 3. This will deal a large amount of chip damage. It can also be used after pokes, which can stop opponents from counterpoking. Another thing that makes Chop Chop good up-close is that it is a very difficult move to punish. By varying the length on how long Chop Chop is extended, opponents will have a hard time punishing it. You can mix this up by not extending it, extending it slightly, or extending it fully. Ultimately your opponent must guess on whether Chop Chop is extended or not in order for them to punish it.

War Banner

War Banner (DownBack4) temporarily boosts Baraka’s damage output. Be careful when using this move because it has a very long start-up. If Baraka is hit out of the start-up, the War Banner will disappear. It’s best to use this move at a safe distance where Baraka will not be hit. Another thing to note is that Baraka will automatically place a War Banner on the ground after hitting the opponent with a Fatal Blow. This can give more incentive to use Baraka’s Fatal Blow earlier because any hit Baraka lands afterwards will deal increased damage which can be enough to finish the opponent off.

Throws

While Baraka’s throws send the opponent away, he is one of many characters that can trigger a Krushing Blow off of both his forward and back throws. If the opponent fails to Throw Escape, the next throw that connects will trigger a Krushing Blow. When throwing your opponent, mix up which direction to throw them. It’s best to throw in the direction opposite of what your opponent will expect.

Zoning

Blade Spark (DownBack1) is a decent projectile that can be used for zoning opponents out. Although it is a high projectile, it is still fast enough to stop opponents from approaching. The closer opponents are, the harder it will be for them to react to Blade Spark. When zoning with Baraka, it’s a good idea to mix up regular and Amplified Blade Spark. If Amplified, Baraka will send out an additional projectile which will hit mid. This can be useful for hitting opponents who try to advance after ducking the initial spark.

Abilities


Baraka Barrage
Down + Forward+3
Adds additional Basic Attacks. Gain access to 3 new Arm Blade based Basic Attacks.
Blood Lunge
BackForward2
Adds Blood Lunge Special Move. Dive forward and tackle the opponent.
Spine Burst
DownBack3
Replaces Chop Chop. Launch a series of spikes.
Leg Kabob
BackForward4
Adds Leg Kabob Special Move. Stab the opponent’s leg, dealing damage over time.
Gutted
BackForward4
Adds Gutted Special Move. Stabs the opponent followed by a head-butt.
Blade Charge
BackForward2
Adds Blade Charge Special Move. Lunge towards opponents with Arm Blades.
War Banner Bash
DownBack4
Modifies War Banner. Bash the opponent with a War Banner before planting it.
Staked
DownBack4
Adds Staked Special Move. Use a planted War Banner to attack.
War Banner Charge
BackForward3
Adds War Banner Charge Special Move. Use a planted War Banner to charge the opponent.
Baraka-Serker
BackForward3
Adds Baraka-Serker Special Move. Charge the opponent with Arm Blade swings.

Blood Lunge

Blood Lunge (BackForward2) is a high command grab that can be used for mix-ups at close-range. Anytime the opponent is blocking, use Blood Lunge to tackle them onto the ground. Blood Lunge can also be used after certain attacks on block. Blood Lunge can be done after:

1
1,1
Down+1
2
Forward+2,1
Back+3
Down+3
Down+4

These mix-ups are incredibly strong as Blood Lunge can be done at any moment within Barka’as strings. For example, using Blood Lunge after 1 will hit opponents who are afraid of Baraka’s 1,1,2. If the opponent tries to escape the Blood Lunge, you can then mix this up by finishing the string instead. Blood Lunge is also great when used after pokes because it will go directly over the opponent’s counterpoke.

Spine Burst

Baraka has an amazing anti-air with the Spine Burst (DownBack3) ability equipped. Spine Burst shoots spikes out of Baraka’s back, which will hit above him in all directions. This is a relatively safe move to throw out due to its recovery and the large amount of space that it covers. If the opponent is hit by a Spine Burst in the corner, Baraka will be able to convert into a combo.

Leg Kabob

Leg Kabob (BackForward4) is a low-hitting Special Move that is used for mix-ups and restanding opponents. Leg Kabob can be mixed up with 1,2,2 and Back+3,1,2 as both strings end in overhead attacks. Leg Kabob is safe at -7 on block so there is little consequence in using it up-close. Leg Kabob will also restand opponents at the end of combos, leaving Baraka at +5, which can be followed up with Forward+4,4. Baraka’s Forward+4 will trade with 7 frame attacks, but if your opponent mistimes their attack, they will be hit and Forward+4,4 will trigger a Krushing Blow. This is best used in the corner where the restand will leave the opponent fairly close and prevent them from escaping.

Blade Charge & Baraka Serker

Blade Charge (BackForward2) and Baraka Serker (BackForward3) are great moves for countering opponents who Flawless Block in between Baraka’s gaps because they both will trigger a Krushing Blow if the opponent blocks late. When using Forward+2,1,2, use Blade Charge after the first 2 hits to punish opponents attempting to Flawless Block the final hit. Be careful as Blade Charge is unsafe on block if the opponent does not attempt to Flawless Block the gap. If using 1,1,2 or 2,1+3, use Baraka Serker to stop opponents from Flawless Blocking these strings.

When Amplified, Baraka Serker can be made safe. After Amplifying, it becomes -3 on block as opposed to being -14. However, this has a gap that can be Flawless Blocked. To prevent opponents from Flawless Blocking the gap, do not Amplify Baraka Serker as it will hit opponents out of their Flawless Block attempt.

Combos


Beginner

Baraka - Marauder - Beginner Combos

Baraka – Marauder – Beginner Combos


Gutted
Baraka Barrage

Baraka - Bone Picker - Beginner Combos

Baraka – Bone Picker – Beginner Combos


Blood Lunge
Spine Burst

Baraka - Berserker - Beginner Combos

Baraka – Berserker – Beginner Combos


Leg Kabob
Blade Charge
Baraka-Serker

Advanced

Baraka - Marauder - Advanced Combos

Baraka – Marauder – Advanced Combos


Gutted
Baraka Barrage

Baraka - Bone Picker - Advanced Combos

Baraka – Bone Picker – Advanced Combos


Blood Lunge
Spine Burst

Baraka - Berserker - Advanced Combos

Baraka – Berserker – Advanced Combos


Leg Kabob
Blade Charge
Baraka-Serker

Extra Guides


How to Fight Baraka

★ How to Fight Baraka


Punishing Gaps Baraka has multiple gaps that can be Flawless Blocked within his strings. These strings consist of his , and . All of these strings leave Baraka at +1, but can be Flawless Blocked on the last hit. This is Baraka’s most common string that has a gap. can be cancelled into Special Moves such as Blade Spark and Gutted, all of which are safe due to pushback. If Flawless Blocked, you will punish Baraka ...