Cetrion

Move List


INPUT COMMANDS
Heavens Wind
1
Tendril Slap
Forward+1
Low Wind
Down+1
Quick Combustion
2
Turning Wave
Forward+2
Rising God Palm
Down+2
Vapor Push
3
Energy Swipe
Back+3
Krystal Kick
Down+3
Krushing Heel
4
Rising Volcano
Back+4
Krystal Heel
Down+4
JUMPING ATTACKS
Quick Gust
1
Burning Palm
2
Balance Spin
3or4
HOP ATTACKS
Boulder Slam
Up,1orUp,2
Heel Spike
Up,3orUp,4
GETUP ATTACKS
Geo Strike
Up+2
World Ender
Up+3
FLAWLESS BLOCK ATTACKS
Geo Strike
Up+2
World Ender
Up+3
THROWS
Toward Throw
1+3+ForwardorForward+1+3
Back Throw
1+3or1+3
ROLL ESCAPES
Forward Roll Escape
Forward+Stance Switch
Away Roll Escape
Back+Stance Switch
AIR ESCAPE
(Air) Breakaway
Down+Block
MOVE DATA
DAMAGE BLOCK DAMAGE F/BLOCK DAMAGE
N/A N/A N/A
MOVE TYPE VARIATION
N/A N/A
PROPERTIES
N/A N/A
DESCRIPTION
N/A
FRAME DATA
START-UP ACTIVE RECOVERY
N/A N/A N/A
CANCEL ADVANTAGE
N/A
HIT ADVANTAGE BLOCK ADVANTAGE F/BLOCK ADVANTAGE
N/A N/A N/A

Strategy


Combos


Force of Nature

Spring Cleaning

Cetrion - Spring Cleaning - Advanced Combos

Cetrion – Spring Cleaning – Advanced Combos


Cetrion - Spring Cleaning - Advanced Combos

Born Again

Guides


General

Punishing Natural Barrier

Punishing Natural Barrier


One of Cetrion’s best moves to use up-close is her Natural Barrier. This is usually used after strings such as to keep herself safe while creating distance. Natural Barrier is -20 on block, but it can become -4 on block if Amplified, making her safe. Although the Amplified Natural Barrier is safe on block, the 2nd hit can be punished via Flawless Block. If you would like to conserve your meter, you can also use a ...

Force of Nature

Spring Cleaning

Born Again