Erron Black

Move List


INPUT COMMANDS
Straight Punch
1
Spinning Revolver
Back+1
Dusty Knuckles
Down+1
Bounty Bash
2
Grip Slam
Back+2
Shoulder Shimmy
Forward+2
Rising Outlaw
Down+2
Boot Flick
3
Saloon Strike
Forward+3
Low Boot
Down+3
Ankle Biter
Down + Forward+3
Spinning Spur
4
Low Spur
Back+4
Boot Drop
Forward+4
Amplify
   Amplify
Cancel
   Back+Amplify
Sandy Sole
Down+4
JUMPING ATTACKS
Swinging Pistol
1
Hammer Fist
Forward+4
Quick Flick
3or4
HOP ATTACKS
Tumbleweed
Up,1orUp,2
Drop Kick
Up,3orUp,4
GETUP ATTACKS
Quick Shot
Up+2
Pocket Sand
Up+3
FLAWLESS BLOCK ATTACKS
Quick Shot
Up+2
Pocket Sand
Up+3
THROWS
Toward Throw
1+3+ForwardorForward+1+3
Back Throw
1+3or1+3
ROLL ESCAPES
Forward Roll Escape
Forward+Stance Switch
Away Roll Escape
Back+Stance Switch
AIR ESCAPE
(Air) Breakaway
Down+Block
MOVE DATA
DAMAGE BLOCK DAMAGE F/BLOCK DAMAGE
N/A N/A N/A
MOVE TYPE VARIATION
N/A N/A
PROPERTIES
N/A N/A
DESCRIPTION
N/A
FRAME DATA
START-UP ACTIVE RECOVERY
N/A N/A N/A
CANCEL ADVANTAGE
N/A
HIT ADVANTAGE BLOCK ADVANTAGE F/BLOCK ADVANTAGE
N/A N/A N/A

Strategy


Combos


52 Kard Pickup

Erron Black - 52 Kard Pickup - Beginner Combos

Erron Black – 52 Kard Pickup – Beginner Combos


Erron Black - 52 Kard Pickup - Beginner Combos
Erron Black - 52 Kard Pickup - Advanced Combos

Erron Black – 52 Kard Pickup – Advanced Combos


Erron Black - 52 Kard Pickup - Advanced Combos

Barking Irons

Locked n' Loaded

Guides


General

How to Fight Erron Black - Beginner Guide

How to Fight Erron Black – Beginner Guide


Punishing Gaps is Erron Black’s forward-advancing mid. The 2nd hit of can be Flawless Blocked. Once you start Flawless Blocking , this will force Erron Black to use by itself. is -13 on block so it is punishable on a read. can also be Flawless Blocked. This will usually be used in the corner because it will launch for a combo. Erron Black’s also has a gap before the last hit. ...
Punishing Amplified Boot Drop

Punishing Amplified Boot Drop


After blocking Erron Black’s Boot Drop, or , he has the option to Amplify it to send out a low gunshot. Amplifying the will counter your attempts at attacking. If blocked, Erron Black will be at -10 but this is generally safe due to pushback. This can be punished by jumping straight upwards and doing a jump attack after blocking the . The low gunshot will miss and you are able to punish Erron Black ...
Fuzzy Guarding Erron Black

Fuzzy Guarding Erron Black


Erron Black has two incredibly strong strings that end in double overhead attacks. These strings are his and his . He also has a Special Move called Rattle Snake Slide which hits low. A common tactic for Erron Black is to use the Rattle Snake Slide within his blockstrings to create overhead/low mixups which can be difficult to deal with. However, you can indeed fuzzy guard most, if not all, of these mixups with ...
How to Fight Erron Black

★ How to Fight Erron Black


Pokes Erron Black’s strongest poke is his . This is a 7 frame low poke that is only -2 on block. A lot of times Erron Black will do consecutive s on block. This can be difficult to deal with because the can also low profile your poke depending on the character. To counter this, either do a reversal throw or walk back and whiff punish the . Dealing with Boot Drop Erron Black’s Boot Drop, or ...

52 Kard Pickup

Erron Black Scud Shot Frame Data


The following lists the block advantage for Erron Black’s Scud Shot: = -21 = -22 = -18 = -20 = -29 = -22 = -21 = -18 = -22 = -16 = -9 = -12 = -8 = -13 = -12 = -24 = -6 = -24 = -11 = -20

Barking Irons

Erron Black Rattle Snake Slide Cancel Frame Data


The following lists the block advantage for Erron Black’s Rattle Snake Slide Cancel: = -16 = -17 = -13 = -15 = -24 = -17 = -16 = -13 = -17 = -11 = -4 = -7 = -3 = -8 = -7 = -19 = -1 = -19 = -6 = -15

Locked n' Loaded