Exploiting Erron Black’s On The Shoot String

Erron Black’s On The Shoot, or 2,1,2,1,2, is a multi-hitting string that leaves him safe on block. This string creates large pushback on block, which can make it troublesome to try to attack afterwards. It also gives Erron Black a number of mixup options with its double overhead attacks, each hit being able to be used as a mixup with Rattle Snake Slide. To top it off, it can be easily hit confirmed into a combo because of its multiple hits.

There is one major drawback to Erron Black’s 2,1,2,1,2, and that is in order to use it, the string must be dialed in. To clarify, each hit does not come out as the player inputs the button; the user must input the entire string at once. In certain situations, this can leave Erron Black vulnerable because 2,1,2,1,2 can be whiff punished. If you have 2 bars of Defensive Meter, you can exploit this string and punish Erron Black for a full combo. To do so, block the first two hits of 2,1,2,1,2, then do a neutral jump. After being hit out of the air, quickly use a Breakaway to escape the combo. You will then be able to get up and punish Erron Black as the rest of 2,1,2,1,2 whiffs.

This tactic is a bit costly as it requires 2 bars of Defensive Meter, but can be worth it when done at the right time. Beware that Erron Black can confirm the 3rd and 4th hits of 2,1,2,1,2 and cancel out of it at the last second with a Special Move to keep himself safe. If the Erron Black player reacts fast enough and recognizes that you intend to take advantage of this string, he’ll be able to cancel out of the 4th hit and you will waste your Defensive Meter.

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