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String Cancel Option Select

String Cancel

In Mortal Kombat 11, normally once a string is inputted, it cannot be cancelled. By entering in certain puts however, it is possible to cancel out of a string. This is an advanced technique that is done by inputting a button before and after the final hit of a string. If done correctly, the full string will not come out and only the 1st hit of the string will be done. Please note that this technique is incredibly difficult to perform and most times it is not viable. However it may be worth learning if you decide to implement it into your gameplay.

In this example, Scorpion has the Death Spear Kombo ability equipped, which gives him access to a new string: Forward+3,2. This string is extremely unsafe on block. To option select this string and make only the Forward+3 come out, it must be input it as:

Forward+3 [button] 2 [button]

Before the 2, you can input any button of your choice. For this example, we are going to use 1.
After the 2, you can also input any button of your choice. For this example, we are going to use 3.

The input now becomes:

Forward+3,1,2,3

By inputting this series of buttons in rapid succession, only the 1st hit will come out. The 1 and 3 that surrounds the 2 will cause it to be cancelled so that only Forward+3 is done.

Option Select

To make the Forward+3 come out only on block and the Forward+3,2 come out only on hit, you must properly time the above inputs. Before this, first you must understand that when performing an attack, there is more blockstun than there is hitstun. Because there are more blockstun frames than there are hitstun frames, there is more time to input an attack on block.

We can use this to our advantage by timing the last input of Forward+3,1,2,3 so that the game will only register the cancel on block, but not on hit. The 3 is what triggers the rest of the string to be cancelled. This is done by rapidly inputting Forward+3,1,2, then slightly delaying the 3 so that it will only cancel during the blockstun of Forward+3 and not the hitstun.

This can be practiced by setting yourself as the A.I. (Practice Options->P1 Control Player: 2), recording Scorpion to performing the option select and either blocking or getting hit by the move. If done correctly, Scorpion will only perform his Forward+3 if it’s blocked, and will perform his Forward+3,2 if it hits.

While this is good, Scorpion’s Forward+3,2 does not lead into a combo. Instead of 3, we will want to use a different input. Note that Scorpion’s Forward+3,2 can be linked into his Hell Port (DownBack3) which will launch for a combo. If we replace the 3 with DownBack3, then the final input will be:

Forward+3,1,2DownBack3

This now lets Scorpion use Forward+3 on block and Forward+3,2 into Hell Port on hit. This is very strong for Scorpion because it allows him to safely hit confirm his Forward+3,2, and on block he will only get Forward+3 which can lead into pressure. The great thing about this option select is that it can make almost any string safe on block with the correct inputs. It is most useful for staggers such as Scorpion’s Forward+3, Sub-Zero’s Back+3 and Kung Lao’s Forward+1.

Other Examples

There are also safe ways to use this option select, depending on the character. For example, to safely option select Sub-Zero’s Back+3, it can be input as:

Back+3,1,2,1

On block, Sub-Zero will stagger his Back+3 and on hit Sub-Zero will perform his Back+3,2,1 string. While Back+3,2,1 doesn’t combo, it is more damaging than if you were to stagger Sub-Zero’s Back+3 and it hits. Additionally if you mistime the option select, then you will get Back+3,2,1 which is safe on block. This makes for a great option select to use anytime you wish to stagger Sub-Zero’s Back+3. Some more examples on how you can use this option select can be found here.

The downside to using this option select is that the timing is very strict, and if mistimed you will be punished. Because of this, many players choose to not attempt this option select. However if learned, this option select becomes an extremely powerful tool that can make it possible to hit confirm moves that are normally impossible.

Last Updated on December 9, 2019

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Anonymous
Anonymous
4 months ago

does this still work?

Anonymous
Anonymous
1 year ago

Has Nrs patched this option select or is it still useable?

Anonymous
Anonymous
2 months ago
Reply to  Anonymous

I have spent 5 hours in practice tool, watching youtube video that showcase it. I just can’t reproduce it. Either the cancel doesn’t work anymore or the timing is so stiff you need to be frame perfect every single time. That’s not possible in online play.

Jolfvaka
Jolfvaka
1 month ago
Reply to  Anonymous

Yea I’ve never been able to reproduce it either. Apparently it’s not been patched but can’t seem to do it.

Jimmy Bobo
Jimmy Bobo
1 year ago

Before MK11’s release on seeing gameplay: [serious voice denoting gravitas] “I-I-I I honestly think that Mortal Kombat 11…will be the best Mortal Kombat game they’ve ever made.” — MK Tom Brady. You guys never learn. Demand better from NRS instead of kissing their asses. The game is broken. But instead of calling it out, most NRS guys make up wack excuses like being “burned out” on “playing it too much”. That was said after one and 1/2 months by MK Reo. Just admit it’s trash. People weren’t “burned out” after a month of MK9 or MKX. NRS won’t change until… Read more »

Darlington Daniel
Darlington Daniel
1 year ago

Thanks for all you do for the community. God bless you!

Anonymous
Anonymous
1 year ago

a lot of people being fake mad about this but it would take hours of practice or more to get it down and even more to apply it in a real match

Anonymous
Anonymous
1 year ago

Absolute madness bro, GG’s for the tech now it’s a new game, bye bye free punishes and FB’s

Anonymous
Anonymous
1 year ago
Reply to  Anonymous

Free punishes? More like you committed to an unsafe string. Lol