Throws are typically used as a way to deal damage against opponents who tend to block. In order to counter throws, one must perform a Throw Escape. When attempting a Throw Escape however, you must release block, which opens you up to being hit by other attacks. This is how many characters are able to break enemy defenses, combining both throws and normal attacks in their offense.
A technique that allows you to defend against both of these options is Throw Escape Option Select. Although Throw Escapes require you to let go of block, with proper timing you can quickly block again after inputting the command for a Throw Escape. This will option select your opponent’s throw as well as normal attacks as you will be able to block in time before the rest of their attack connects. A great example where this option select can be useful is when defending against Geras. Since many of Geras’ mixups can be fuzzy guarded, he must rely on throws for offense. To open opponents up, he may use his +,, string, which is a quick mid attack that can be hit confirmed into a combo. By using Throw Escape Option Select, you will be able to successfully defend against Geras’ throw and block the +,, string. This can make it extremely difficult for Geras to open you up and gain any sort of damage.
The exact inputs for executing this option select are as follows:
1. Hold block
2. Release block (on reaction to opponent’s attack)
3. Input Throw Escape ( or for Back Throws, or for Forward Throws)
4. Quickly block again
The very reason that this works is because of the timing on which a Throw Escape can occur. Throws have a start-up of 10 frames, which means the first frame that they will connect is on frame 11. Throw Escapes can only be performed after the Throw has connected, but before frame 25. This means that you will have a 13 frame window to input a Throw Escape (frame 12 to frame 24). During this window, you must release block, input the Throw Escape, and press block again. Assuming your opponent uses a string that hits outside of this window, Throw Escape Option Select will work.
Using Geras as an example again, we will look at his +,, string. If you react to the start-up of Geras’ attack, let’s say you release block and input a Throw Escape at around frame 20, then input block again at around frame 26. The option select will work if the 1st hit of the string hits before frame 20, and if the 2nd hit of the string hits after frame 26. If you do the option select between the two hits of your opponent’s attack and tech their throw in the correct direction, you will successfully defend against all of your opponent’s offensive options.
Be wary as Throw Escape Option Select does not work against all attacks. If your opponent uses an attack that hits at the time you release block and input the Throw Escape, you will be hit. For example, this option select will not work against Cassie Cage’s ,, string due to the 2nd hit coming out extremely fast.