Geras Corner Restand by BxKeyz

Geras’s Forward+1,1+3 string allows him to restand opponents at the end of combos. This can be especially useful in the corner as it leaves the opponent right next to you.

The inputs for this restand in Geras’ New Era variation are:

Forward+2,1,2DownForward3BackDown+14BackForward1AMPDown+2Up + Forward3Forward+1,1+3

The inputs for this restand in Geras’ Infinite Warden variation are:

Forward+2,1,2Down+14BackForward1AMPDown+2Up + Forward3Forward+1,1+3
Forward+2,1,2Down+14BackForward2AMP4BackForward1AMPDown+2Up + Forward3Forward+1,1+3

These combos give up about 2-6% damage compared to his standard corner combos, but will keep your opponent standing and eliminate their wakeup options. The trick is to hit the Temporal Advantage, or BackForward1, low to the ground so that you can jump over the opponent and use the Forward+1,1+3 restand to put them back into the corner.

Although the restand has 0 hit advantage, Geras is one of the very few characters who has a 6 frame Down+1. What this means is that after the restand, you can use Geras’ Down+1 and it will beat out most characters because their fastest attacks will be 7 frames. Once your opponent respects your Down+1, you can then go for other forms of offense such as using the Titan Tackle command grab.

Another option is to use Flawless Block. Geras’ Up+2 Flawless Block Attack is 6 frames, which is the fastest in the game. What this means is that he can punish pokes on block, giving Geras a full combo compared to only dealing 2% damage off of a Down+1.

This restand can still be effective against characters with 6 frame Down+1s such as Sub-Zero and Erron Black because their Down+1s will be out of range so you will be able to walk back and whiff punish them.

Geras Corner Restand submitted by BxKeyz. For more information, check out BxKeyz at:


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