Microducking
Microducking is a technique that involves ducking for a split-second underneath an enemy’s high attack then quickly standing up again. Microducking is generally done to ...
Fighting Kung Lao
Gaps & Punishes
The final hit of this string is a high attack that can be interrupted with any attack that is 8 frames or faster. ...
Fighting Spawn
Gaps & Punishes
High attack that leaves Spawn at +7 on block. The final hit of this string can be interrupted by 10 frame or faster ...
Fighting Cetrion
Gaps & Punishes
This is a high attack and ends with a low. This is one of Cetrion’s least-used attacks due to its unsafe nature. Once ...
Fighting Jacqui Briggs
Gaps & Punishes
Low into mid attack and ends with an overhead. Although the final hit leaves Jacqui at -12 on block, it is generally safe ...