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Microducking

Microducking

Microducking is a technique that involves ducking for a split-second underneath an enemy’s high attack then quickly standing up again. Microducking is generally done to ...
Fighting Kung Lao

Fighting Kung Lao

Gaps & Punishes The final hit of this string is a high attack that can be interrupted with any attack that is 8 frames or faster. ...
Fighting Spawn

Fighting Spawn

Gaps & Punishes High attack that leaves Spawn at +7 on block. The final hit of this string can be interrupted by 10 frame or faster ...
Fighting Cetrion

Fighting Cetrion

Gaps & Punishes This is a high attack and ends with a low. This is one of Cetrion’s least-used attacks due to its unsafe nature. Once ...
Fighting Jacqui Briggs

Fighting Jacqui Briggs

Gaps & Punishes Low into mid attack and ends with an overhead. Although the final hit leaves Jacqui at -12 on block, it is generally safe ...
Kombat Akademy