Jacqui’s Cancel Pressure
In Jacqui Briggs’ 1st Round KO variation, she is able to cancel out of certain attacks. These attacks consist of:
Her most notable cancel is off of her +,. Jacqui’s +, cancel leaves her at -2, but because of how quick the cancel is, you have to guess whether she will do the cancel or not. She can either do +,,,+ or +, Grease Kick to punish you for trying to interrupt the cancel.
There is a way to fuzzy guard Jacqui’s pressure so that you will block her +, and also interrupt her if she decides to cancel the string. After the +, cancel, Jacqui will either do another + or throw. Since she is -2, you’ll have enough time to interrupt her out of these attacks.
To fuzzy guard this you must first block, then after the 2nd hit of +, would hit, immediately let go of block and input an attack.
Once you see that the +, is blocked, you must quickly react and block again.
This will however lose to +, Grease Kick, or , because it will hit if you try to interrupt her cancel. The Grease Kick is unsafe on block, so you will be able to punish Jacqui if she does this.
How It Works
The 2nd hit of +, hits on frame 38, and the 2nd + in +, cancel + hits on frame 53. If you want to interrupt the + after the cancel, you will need to hit her before frame 53.
Let’s take Scorpion’s as an example. This attack has a startup of 7 frames, where the first active frame will hit in 8 frames. If we do this attack on frame 44, then it will hit on frame 52 (44 + 8 = 52). Frame 52 is before frame 53, so it will interrupt Jacqui’s +, cancel +.
This means if you want to block the +, and still interrupt the cancel, you will only have a 7 frame window (frames 38 to 44) to release block and input Scorpion’s 7 frame jab.