Counterpoking against Johnny Cage can be quite difficult due to his low-profiling pokes. If Johnny Cage is using consecutive + pokes on block, one way to stop this is to walk back and whiff punish the next +.
Another tactic Johnny Cage might use is cancelling his + into Nut Punch. This will beat your attempt at counterpoking his + and give him a full combo. To counter this, keep blocking after his + and punish the Nut Punch.
In Johnny Cage’s Outtake variation, he is also able to use Rising Star after his pokes. This is a very powerful Special Move due to it being safe on block and having little to no weaknesses. If you think he will use Rising Star, continue to block. Be sure to block high afterwards as the 2nd hit is an overhead. Johnny Cage must Amplify the Rising Star in order to make it safe, so at the very least he will have to use meter anytime he uses it.
Note: Johnny Cage also has the option to not Amplify the Rising Star if you are expecting the overhead. However, he will be punishable.
Punishing Mime Time
In Johnny Cage’s Shock Jock variation, he gains access to Mime Time, which is a parry with very long duration. He can can also Amplify the Mime Time to increase its duration. Because of its long duration, this gives you enough time to use a jump attack to punish the parry. You can also use a low attack as Mime Time cannot parry lows.
Dealing with Shadow Kick
Shadow Kick is a quick advancing Special Move that’s usually used to stop your movement. Although it’s a high, it’s also -23 and very punishable on block. If you predict that he will throw out a Shadow Kick, simply block and punish. You should only duck underneath the Shadow Kick if you want to punish it with a +.
Interrupting Caged Rage
In Johnny Cage’s Shock Jock variation, he gains access to Caged Rage. Each time this move is blocked, its move type changes. First, it starts off as a high. If blocked, it will then become a mid the next time it’s used. If blocked again, it will become an unblockable
Caged Rage has a very slow start-up of 29 frames. If used up-close, this can be easily reacted to and interrupted with a poke. If used the first time, you can also duck and punish with a + because it will be a high.
Fatal Blow Cancels
Johnny Cage has the unique ability to cancel out of his Fatal Blow for pressure. When he cancels his Fatal Blow, he will be at an advantage. Depending on which move he uses it off of, if you think that he will cancel his Fatal Blow, you can challenge him by interrupting with a jab or poke. Unless Johnny Cage is on point with his cancel and follow-up attack, he will be beaten out. This will force Johnny Cage to either poke after the cancel or have to time both his cancel and follow-up perfectly.
It’s worth mentioning that even if Johnny Cage manages to do a perfect Fatal Blow Cancel, his fastest mid is his +, which has a start-up of 14 frames. Johnny Cage cannot hit confirm his +, so he must commit to a Nut Punch after it if he wants to combo.
The following lists the block advantage for Johnny Cage’s Fatal Blow Cancel:
, = +10
+ = -4
,, = +9
+ = +9
+, = 0
, = +10
+ = +10
+, = +9
+ = 0
+,, = +9
+ = -7
+ = +9
+ = -4
He also has the option to not cancel out of the Fatal Blow which will stop you from interrupting, however his Fatal Blow is extremely punishable on block.