Kabal

Move List


INPUT COMMANDS
Straight Jab
1
Hook Strike
Back+1
Knee Buckle
Down+1
Hard Cross
2
Swinging Hooks
Back+2
Hook Jab
Forward+2
Rising Fist
Down+2
Straight Boot
3
Heel Strike
Forward+3
Side Kick
Down+3
Spin Kick
4
Sweeping Hooks
Back+4
Deadly Knee
Forward+4
Hook Swipe
Down+4
JUMPING ATTACKS
Black Dragon Bash
1
Blade Jab
2
Flick Kick
3or4
HOP ATTACKS
Hammering Hooks
Up,1orUp,2
Brute Kick
Up,3orUp,4
GETUP ATTACKS
Hook Spin
Up+2
Hook Punch
Up+3
FLAWLESS BLOCK ATTACKS
Hook Spin
Up+2
Hook Punch
Up+3
THROWS
Toward Throw
1+3+ForwardorForward+1+3
Back Throw
1+3or1+3
ROLL ESCAPES
Forward Roll Escape
Forward+Stance Switch
Away Roll Escape
Back+Stance Switch
AIR ESCAPE
(Air) Breakaway
Down+Block
MOVE DATA
DAMAGE BLOCK DAMAGE F/BLOCK DAMAGE
N/A N/A N/A
MOVE TYPE VARIATION
N/A N/A
PROPERTIES
N/A N/A
DESCRIPTION
N/A
FRAME DATA
START-UP ACTIVE RECOVERY
N/A N/A N/A
CANCEL ADVANTAGE
N/A
HIT ADVANTAGE BLOCK ADVANTAGE F/BLOCK ADVANTAGE
N/A N/A N/A

Strategy


Combos


Clean Cut

Kabal - Clean Cut - Advanced Combos

Kabal – Clean Cut – Advanced Combos


Kabal - Clean Cut - Advanced Combos

Mean Streak

The Spins

Kabal - The Spins - Beginner Combos

Kabal – The Spins – Beginner Combos


Kabal - The Spins - Beginner Combos
Kabal - The Spins - Advanced Combos

Kabal – The Spins – Advanced Combos


Kabal - The Spins - Advanced Combos

Guides


General

Clean Cut

Clean Cut Mixups and Pressure Guide

Clean Cut Mixups and Pressure Guide


Mixups In Kabal’s Clean Cut variation, he gains access to Low Hook Grab, or . This is a low Special Move that can be used for mixups, but is -17 on block and punishable if the opponent guesses correctly. Eviscerated The primary mixup that you want to use is Kabal’s Eviscerated string, or , and Hook Strike, or , into Low Hook Grab. Low Hook Grab has a startup of 15 frames, and the overhead in has ...
Fuzzy Guarding Kabal

Fuzzy Guarding Kabal


In Kabal’s Clean Cut variation, he gains access to Low Hook Grab, or . This is a low-hitting Special Move that can be used to create mixups within Kabal’s strings. With proper defense, most of these mixups can be fuzzy guarded due to how quick the Low Hook Grab is. The first mixup is and Low Hook Grab. The last hit of is an overhead attack that has a start-up of 22 frames. ...

Mean Streak

Mean Streak Zoning Guide

Mean Streak Zoning Guide


In Kabal’s Mean Streak variation, he has a variety of zoning options to keep opponents out. Zoning Kabal’s Buzzsaw, or , is a high projectile. This can be mixed up with Rolling Buzzsaw, or , which is a low projectile. Your opponent will want to jump the Rolling Buzzsaws, and because they are in the air, they will become vulnerable to being hit by Buzzsaw. You can also Amplify the Rolling Buzzsaw, which will send out another low ...
Nomad Dash Cancel Pressure Guide

Nomad Dash Cancel Pressure Guide


In Kabal’s Mean Streak variation, he gains access to Nomad Dash Cancel. This allows him to cancel out of his Nomad Dash, which he can use to pressure opponents up close. In this guide, we will be referring to Nomad Dash Cancel as NDC for short. Frame Data The following lists the block advantage for Kabal’s Nomad Dash Cancel: = -8 = -8 = 0 = +1 = 0 = -15 = -2 = -8 = +1 ...

The Spins