Sheeva’s Death March allows her to run across the screen. Death March can be cancelled by inputting at the cost of 1 bar of Defensive Meter. If Death March is used after blockstrings and is cancelled, Sheeva will remain safe.
The following lists the block advantage for Sheeva’s Death March Cancel:
= -11
,
= -6
+
= -3
+
,
,
(2nd hit) = -10
+
,
,
(3rd hit) = -4
+
= -15
+
= -4
= -6
,
= -7
+
(1st hit) = -11
+
(2nd hit) = -2
+
,
,
(3rd hit) = -10
+
,
,
(4th hit) = -6
= -4
+
= -11
= +1
+
= 0
+
,
= -2
+
= -10
This allows Sheeva to become safe after strings that are normally punishable. The most notable attacks to use Death March after are Sheeva’s ,
and
+
,
,
. Sheeva’s
,
is -10 on block, but can be safe at -7 if Death March Cancel is used afterwards. Similarly,
+
,
,
is -9 on block, but can be safe at -6 by using Death March Cancel. Another thing to note is that if
+
is cancelled after the 2nd hit, Sheeva will be at -2, which leaves her in a better position than -6 when cancelled after
+
,
,
.
Additionally, these strings are overhead attacks, meaning Sheeva can safely use these for mix-ups when combined with Queen’s Punishment () which is a low attack. To maximize Sheeva’s mix-up potential, Death March can be hit confirmed into Kuatan Kick (Hold
,
). This will launch the opponent up for a combo at the cost of 1 bar of Offensive Meter.
Being able to confirm Death March into Kuatan Kick on hit, and Cancel on block requires quick reactions and precise execution, but makes Sheeva’s mix-ups extremely deadly because she will be able to combo from her overheads while remaining completely safe.
Last Updated on July 13, 2020
I’ve seen people do the back back to cancel death march and extend combos. This seems like a pretty advanced technique, and if you could explain it, that would be awesome.
I wanna learn and improve.