Skarlet’s + has very little hit advantage as it is only +8 on hit. Skarlet also does not have very fast mid attacks to follow this up with. If you are hit by her +, don’t be afraid to poke back. She must react very quickly to beat out your poke. Since Skarlet doesn’t get very much damage off of her mid attacks, poking after her + isn’t very risky.
The End is Nigh
The End is Nigh(,,) is Skarlet’s main combo starter. ,, starts with a high attack which can be avoided by crouching and releasing block. If you predict that she will use ,,, duck underneath the first hit and punish with a jab. This can be worth it due to how little damage Skarlet gets off of her mid attacks.
,, is also -11 on block. Although Skarlet will usually hit confirm the ,,, it’s important to know that this can be punished if she happens to use it.
Skarlet has a 50/50 mix-up between her + and +,. Her + is reactable as it has a start-up of 22 frames. After blocking +, Skarlet will be at -17 allowing for a free punish. In the corner, most of the time it’s best to block low as Skarlet can combo off of her +,.
Cell Siphon in the Neutral
You must always be aware of Skarlet’s Cell Siphon because of how much range it has. She can throw it out in the neutral and hit you if you are not blocking. If you expect her to use Cell Siphon, continue blocking. Cell Siphon is -53 on block can be easily punished at most ranges.
Skarlet is one of the strongest zoning characters in the game. She has a variety of projectiles that can be used to keep you out.
Blood Ball and Bloodshot
When trying to approach Skarlet, make sure to avoid blocking her Blood Ball and Bloodshot projectiles. If blocked, they will leave Skarlet at an advantage depending on the distance they are blocked at. It’s best to duck underneath these projectiles because they are high attacks.
After using a Blood Ball at fullscreen, Skarlet can get a free Blood Tentacle. Make sure to not try to jump over the Blood Ball as she can hit you out of the air with Blood Tentacle. It’s best to duck underneath the Blood Ball and block the Blood Tentacle on reaction.
In Skarlet’s Blood Drive variation, she can vary the speed of her Blood Ball. From mid to fullscreen if she does a Slow Blood Ball followed by a Blood Tentacle, it will create a frame trap. You will not be able to duck or avoid the Slow Blood Ball, so make sure to continue blocking.
Blood Tentacle and Blood Trail
If Skarlet uses Blood Tentacle or Blood Trail, you can attempt to Flawless Block them. These projectiles have very slow start-up and can be Flawless Blocked on reaction. If Flawless Blocked, they become more disadvantageous on block, allowing you to close the distance much easier. Flawless Blocking will also lessen the chip damage taken for blocking.
Additionally, if your character has an aerial Special Move then it will help to avoid her projectiles. Since Skarlet’s Blood Tentacle does not hit opponents in the air, jumping will avoid it. Using an aerial Special Move can punish the Blood Tentacle as well as avoid her other projectiles.
In Skarlet’s Hemorrhage variation, she gains access to Boiling Point. This is a low projectile that can be directed Close, Mid, Far or Very Far. Boiling Point has a slow start-up of 23 frames. While approaching Skarlet, pay close attention to her. Once you see her arms go up, quickly block low on reaction. If Boiling Point is blocked, Skarlet will be at -19. After blocking Boiling Point, you will be able to get up to 2 free forward dashes before the next Boiling Point can connect.