Sub-Zero

Move List


INPUT COMMANDS
Straight Chop
1
Axe Bash
B+1
Low Back Hand
D+1
Palm Strike
2
Rising Axe
B+2
Double Axe Slam
F+2
Rising Doom
D+2
Lin Kuei Kick
3
Shin Shatter
B+3
Quick Kick
D+3
Roundhouse
4
Chilled Sweep
B+4
Brutal Kick
F+4
Swing Kick
D+4
JUMPING ATTACKS
Heavy Fist
1
Straight Punch
2
Cold Boot
3 or 4
HOP ATTACKS
Frigid Strike
U,1 or U,2
Cold Front
U,3 or U,4
GETUP ATTACKS
Axe Swipe
U+2
Chilled Heel
U+3
FLAWLESS BLOCK ATTACKS
Axe Swipe
U+2
Chilled Heel
U+3
THROWS
Toward Throw
Throw+F or F+1+3
Back Throw
Throw or 1+3
ROLL ESCAPES
Forward Roll Escape
F+SS
Away Roll Escape
B+SS
AIR ESCAPE
(Air) Breakaway
D+Block
MOVE DATA
DAMAGE BLOCK DAMAGE F/BLOCK DAMAGE
N/A N/A N/A
MOVE TYPE VARIATION
N/A N/A
PROPERTIES
N/A N/A
DESCRIPTION
N/A
FRAME DATA
START-UP ACTIVE RECOVERY
N/A N/A N/A
CANCEL ADVANTAGE
N/A
HIT ADVANTAGE BLOCK ADVANTAGE F/BLOCK ADVANTAGE
N/A N/A N/A

Combos


Dead of Winter

Sub-Zero - Dead of Winter - Beginner Combos

Sub-Zero – Dead of Winter – Beginner Combos


Note: DF1 and BF3 can be Amplified to increase damage. Midscreen B14 B143 BF3 = 172.67 dmg B14 DF1 B143 BF3 = 198.75 dmg B32 B32 DF1 B143 BF3 = 198.75 ...
Sub-Zero - Dead of Winter - Advanced Combos

Sub-Zero – Dead of Winter – Advanced Combos


Note: DF1 and BF3 can be Amplified to increase damage. Note: Midscreen combos can be ended with B14 BF3 for more hit advantage. Midscreen B14 B14 DF1 J3 dash ...

Thin Ice

Sub-Zero - Thin Ice - Beginner Combos

Sub-Zero – Thin Ice – Beginner Combos


Note: DF1 and BF3 can be Amplified to increase damage. Midscreen B14 B143 BF3 = 157.32 dmg B14 DF1 B143 BF3 = 186.29 dmg B32 B32 DF1 B143 BF3 = 186.29 ...
Sub-Zero - Thin Ice - Advanced Combos

Sub-Zero – Thin Ice – Advanced Combos


Note: DF1 and BF3 can be Amplified to increase damage. Midscreen B14 B14 DF1 J3 dash B143 BF3 = 246.61 dmg B14 DF1 dash cross-up J3 2 B143 BF3 ...

Strategy


General

How to Fight Sub-Zero - Beginner Guide

How to Fight Sub-Zero – Beginner Guide


This is a small preview of the How to Fight Sub-Zero Advanced Guide. Defending Against Sub-Zero’s 50/50 Sub-Zero’s primary mixup comes from his B32 and F2. The ...
Sub-Zero - Beginner Guide

Sub-Zero – Beginner Guide


Introduction Sub-Zero is a deadly 50/50 mixup character with strong zoning and anti-zoning tools. His multiple projectiles and Slide allow him to control space and counter ...
How to Fight Sub-Zero

How to Fight Sub-Zero


Defending Against Sub-Zero’s 50/50 Sub-Zero’s primary mixup comes from his B32 and F2. The way to defend against this mixup is to fuzzy guard it. Since ...
Sub-Zero - Advanced Guide

Sub-Zero – Advanced Guide


Footsies Sub-Zero’s best move to use in footsies is B14. B14 can be hit confirmed into Ice Ball or a combo. The downside to using B14 ...
Sub-Zero Delayed Getup Option Select

Sub-Zero Delayed Getup Option Select


When going for an attack on knockdown with Sub-Zero, it can be risky because of Delayed Getup. Sub-Zero relies on hitting the opponent with his ...
Sub-Zero Meaty F2 Ice Ball

Sub-Zero Meaty F2 Ice Ball


After knocking the opponent down, Sub-Zero can combo off of his F2 without having to spend a bar of Offensive meter. In order to do ...

Dead of Winter

Conserving Offensive Meter with Sub-Zero

Conserving Offensive Meter with Sub-Zero


In Sub-Zero’s Dead of Winter variation, he can Amplify Ice Ball, or DF1, to combo off of his overhead F2. Amplifying costs 1 bar of ...

Thin Ice