Anti-Delayed Getup Option Select

When going for an attack on knockdown with Sub-Zero, it can be risky because of Delayed Getup. Sub-Zero relies on hitting the opponent with his 50/50 mixup, however if the opponent does a Delayed Getup then both Back+3,2 and Forward+2 will whiff leaving Sub-Zero vulnerable.

In order to prevent from being punished by Delayed Getup, you must complete the entire string. When meatying with Back+3,2, react to whether the opponent did a Delayed Getup or not. If the opponent does a Delayed Getup, quickly input 1 to complete the Back+3,2,1 string. This will stop your opponent from attacking after a Delayed Getup because the last hit of Back+3,2,1 will come out as they are getting up from the ground.

When meatying with Forward+2, you must option select the string so that on whiff you will get Sub-Zero’s Forward+2,4 string to come out. To do this, you must input it as:

Forward+2BackForward34AMP

In Sub-Zero’s Dead of Winter variation, input it as:

Forward+2DownForward14AMP

What will happen is if the opponent does not do a Delayed Getup, then you will get Forward+2BackForward3AMP or Forward2DownForward1AMP. If the opponent does do a Delayed Getup, then Sub-Zero will do his Forward+2,4 string. What makes this even better is that Forward+2,4 becomes a Krushing Blow if it is a Kounter or Punish. Opponents trying to whiff punish Forward+2 will be hit by the 2nd hit of Forward+2,4 which will become a Krushing Blow.

guest
6 Comments
Newest
Oldest
Inline Feedbacks
View all comments
Jolfvaka
Jolfvaka
1 month ago

The last one is great except if the opponent blocks (which in both situations you, the sub player, would get punished). I would only do this if playing against an impatient player who hates blocking and has been trying to punish on delay wake-ups/normal wake-ups.

Steffen
Steffen
1 year ago

I happened to stumble across this, very interesting and thanks. A bit off topic, but how do you get Subs J3 to cross up into 2 B13 BF3.

Semi Evil Ryu
Semi Evil Ryu
1 year ago

Will the F2 option select work if you DON’T amplify the ice ball? I ask this because a meaty F2 will still combo with a regular iceball if the F2 is meaty enough.

Anonymous
Anonymous
1 year ago
Reply to  Semi Evil Ryu

Good question 🤔

Semi Evil Ryu
Semi Evil Ryu
1 year ago
Reply to  Raptor

Thanks for the response! I’m not near my console to test this out for myself, so I thought that I would try asking on here. 🙂