Sub-Zero is a deadly 50/50 mixup character with strong zoning and anti-zoning tools. His multiple projectiles and Slide allow him to control space and counter zoners. When up close, he can keep opponents guessing with constant overhead/low mixups.
Basic & Kombo Attacks
Used to punish unsafe moves. 124 becomes a Krushing Blow in a combo of 8 hits or more.
Long-reaching high attack that is safe on block. First two hits can be hit confirmed into a combo.
An overhead attack that can be used as a mixup with B3. F24 is unsafe on block but becomes a Krushing Blow if it is a Kounter or Punish.
B3, B32, B321
A low attack that can be used as a mixup with F2. First two hits can be hit confirmed into a combo. Can be used to stagger. All three hits are safe on block.
Ice Ball – DF1
A slow high projectile that freezes the opponent for a combo. Can be Amplified in Sub-Zero’s Dead of Winter variation. When Amplified, it becomes faster, absorbs enemy projectiles and increases combo damage. Also allows Sub-Zero to combo off of F2.
Slide – BF3
A quick, fullscreen low attack that can be used to check opponents’ movement. Can also punish moves from far away. When Amplified, it switches positions and becomes a Krushing Blow after three Amplified Slides have hit.
Fatal Blow – Chill Out
Sub-Zero’s Fatal Blow is a slow mid attack that does a great amount of damage.
Dead of Winter
Cold Shoulder – BF3
A quick, forward-advancing mid attack that can be used to check opponents’ movement. Can be Amplified at any point. When Amplified, it becomes a Krushing Blow if it hits as a Kounter or Punish.
(Air) Polar Axe – DB2
A mid projectile that can only be used in the air. Useful for controlling space.
Frigid Storm – DF2
A slow mid projectile that travels fullscreen. Used to zone opponents at long distances.
Death-Cicle Barrage – DB2
Fires multiple mid projectiles that travel half-screen. Does a great amount of chip damage. Useful for chipping the opponent out when low on health.