The Terminator

Move List


INPUT COMMANDS
Endo Strike
1
Hammer Slammer
B+1
Gut Buster
D+1
Heavy Hook
2
Double Barrel
B+2
Wrecking Ball
F+2
Rising Shrapnel
D+2
Steel Heel
3
Rising Piston
B+3
Endo Stomp
F+3
Rising Boot
D+3
Heavy Sole
4
Barrel Bash
B+4
Big Boot
F+4
Shin Breaker
D+4
JUMPING ATTACKS
Aerial Dominance
1
High Altitude Bomber
2
Skull Crush
3 or 4
HOP ATTACKS
Alloy Hammer
U,1 or U,2
Controlled Demolition
U,3 or U,4
GETUP ATTACKS
Piston Launcher
U+2
Unbending Frame
U+3
FLAWLESS BLOCK ATTACKS
Piston Launcher
U+2
Unbending Frame
U+3
THROWS
Toward Throw
Throw+F or F+1+3
Back Throw
Throw or 1+3
ROLL ESCAPES
Forward Roll Escape
F+SS
Away Roll Escape
B+SS
AIR ESCAPE
(Air) Breakaway
D+Block
MOVE DATA
DAMAGE BLOCK DAMAGE F/BLOCK DAMAGE
N/A N/A N/A
MOVE TYPE VARIATION
N/A N/A
PROPERTIES
N/A N/A
DESCRIPTION
N/A
FRAME DATA
START-UP ACTIVE RECOVERY
N/A N/A N/A
CANCEL ADVANTAGE
N/A
HIT ADVANTAGE BLOCK ADVANTAGE F/BLOCK ADVANTAGE
N/A N/A N/A

Combos


Destroyer

The Terminator - Destroyer - Beginner Combos

The Terminator – Destroyer – Beginner Combos


Midscreen 121 121 BF4B = 161.31 dmg 121 BF4B AMP = 210.18 dmg B2 B2 B1 DB2 = 159.67 dmg B2 B1 DB2 AMP 12 DB2 = 221.87 dmg B31 B31 BF4 = ...
The Terminator - Destroyer - Advanced Combos

The Terminator – Destroyer – Advanced Combos


Midscreen 121 121 BF4B = 161.13 dmg 121 BF4B AMP = 210.18 dmg F2 F2 BF4B = 160.00 dmg F2 BF4B AMP = 211.30 dmg B31 B31 BF4B = 168.75 dmg B31 BF4B AMP ...

Dark Fate

The Terminator - Dark Fate - Beginner Combos

The Terminator – Dark Fate – Beginner Combos


Midscreen 121 121 BF4 3 = 152.74 dmg B2 B2 4 BF4 1 = 182.66 dmg B2 4 BF4 1 AMP = 212.66 dmg F2 F2 BF4 1 = 169.00 dmg F2 BF4 ...
The Terminator - Dark Fate - Advanced Combos

The Terminator – Dark Fate – Advanced Combos


Midscreen 121 121 BF4 2 = 135.59 dmg 121 BF4 3 = 152.74 dmg 121 BF1 AMP hold F = 193.04 dmg B1 B1 BF4 4 121 BF4 1 = 191.39 ...

Final Judgment

The Terminator - Final Judgment - Beginner Combos

The Terminator – Final Judgment – Beginner Combos


Midscreen 121 121 BF3 AMP J2 212 = 265.07 dmg B2 B2 B1 BF3 AMP 212 = 205.13 dmg F2 F2 BF3 AMP J2 212 = 268.91 dmg F32 F32 B1 BF3 AMP ...
The Terminator - Final Judgment - Advanced Combos

The Terminator – Final Judgment – Advanced Combos


Midscreen 121 121 BF3 AMP J2 B31 DBF2 = 292.51 dmg 121 BF3 AMP B31 BF3B AMP B31 DBF2 = 325.27 dmg B1 B1 BF3 AMP J2 B31 DBF2 = ...

Strategy


General

The Terminator - Beginner Guide

The Terminator – Beginner Guide


Introduction The Terminator is a high-damaging character that heavily relies on setups and mixups to defeat opponents. While The Terminator doesn’t have very good screen control, ...
How to Fight The Terminator

★ How to Fight The Terminator


Counterpoking Having a 6 frame poke can make The Terminator quite annoying to deal with up-close. It can be difficult to counterpoke him with your own ...
The Terminator - Advanced Guide

★ The Terminator – Advanced Guide


Pokes The Terminator has one of the fastest pokes in the game. D1 has a start-up of 6 frames and is only -4 on block. Using ...
The Terminator - All Gaps

The Terminator – All Gaps


https://www.youtube.com/watch?v=oxHjVxpisps Kombo Attack Gaps 212 – Flawless Block F32 – Flawless Block, 10 Frame Attack F34 – Flawless Block Special Move Gaps F3Gorilla Press Slam – DBF2 – Duck, Jump, Hop D1Gorilla ...
The Terminator Anti-Air Conversions by MonkeyBizness

The Terminator Anti-Air Conversions by MonkeyBizness


https://www.youtube.com/watch?v=H89OduhPht8 The Terminator has quite a few anti-air tools to use at his disposal. MonkeyBizness goes over what all of The Terminator’s anti-airs are and how ...

Destroyer

Dark Fate

Running Man Stance Pressure

Running Man Stance Pressure


In The Terminator’s Dark Fate variation, he gains access to Running Man, or BF4. This allows The Terminator to run across the screen. Running Man can ...

Final Judgment

Grenade Setups

Grenade Setups


In The Terminator’s Final Judgment variation, he is able to throw out a variety of grenade attacks. Incapacitator Setup Incapacitator, or BF1, temporarily disables the opponent’s ability ...