Bionic Bounce Cancel Guide

In Jacqui's Upgraded variation, she gains access to Bionic Bounce, or DU. This allows Jacqui to leap off of the ground and greatly enhances her mobility. Pressure Bionic Bounce can be used after blockstrings for pressure. This can then be cancelled mid-air into (Air) Shrapnel Blast, or DB1. If Amplified, (Air) Shrapnel Blast will allow...
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Bionic Bounce Cancel Guide

Countering Seeking Sais

In Kitana's Highborn variation, she gains access to Seeking Sai. This is a tracking projectile that is +22 on block. Kitana will mainly use this as a way to approach and start her offense. There are however a few ways to avoid or directly counter her Seeking Sais. Interrupting Seeking Sais If you are close...
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Countering Seeking Sais

Ninja Mixups & Pressure

In Shang Tsung's Soul Eater variation, he has the ability to morph into various ninjas. This gives him access to Ermac's Force Lift, Smoke's Shake, Rain's Superkick and Reptile's Slide. Superkick On block, Superkick is -9. However, this can be difficult to punish for many characters due to its pushback. Some characters will need to...
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Ninja Mixups & Pressure

Sub-Zero – Arctic Trap Setup

When knocked down by Sub-Zero, your opponent must defend against his overhead and low mixups. However, these mixups can be avoided using Delayed Getup or Roll Escape, which can leave Sub-Zero very punishable on whiff. If you think that your opponent will use a Delayed Getup or Roll Escape, you can then set up Sub-Zero's...
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Sub-Zero – Arctic Trap Setup

Punishing Cetrion’s Natural Barrier

One of Cetrion's best moves to use up-close is her Natural Barrier. This is usually used after strings such as F23 to keep herself safe while creating distance. Natural Barrier is -20 on block, but it can become -4 on block if Amplified, making her safe. Although the Amplified Natural Barrier is safe on block,...
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Punishing Cetrion’s Natural Barrier