FEATURED


Command Grab Option Select

Command grabs in Mortal Kombat 11 are special types of throws that are only available to specific characters. These are much stronger than normal throws for two reasons: 1. They cannot be teched 2. They can connect after certain attacks on block Most command grabs can be used after standing jabs. If the jab is...
Read More
Command Grab Option Select

Ice Auger Pressure Guide

Frost's Ice Auger is a high projectile that has a slow travel speed. At first glance, this move may not seem like much due to its slow movement and the fact that it disappears after travelling a certain distance. This is because Ice Auger isn't just meant to be used for zoning, it is a...
Read More
Ice Auger Pressure Guide

Interactable Escape Punish

In Mortal Kombat 11, certain Environmental Interactables grant invincibility upon use. When done as a reversal, these Interactables give invincibility on the very first frame of start-up. This means that you can use these Interactables to escape every gap in the game. Characters with aerial Special Moves benefit the most from this because they can...
Read More
Interactable Escape Punish

Punishing Icequake

In Frost's Arctic Anarchy variation, she gains access to Icequake. This is a divebomb Special Move that allows her to attack from the air. Icequake can be difficult to punish, or even safe, depending on the height and distance that it's used. When spaced out, it can be up to -8 on block. If you...
Read More
Punishing Icequake

★ Optimizing Your Combo Enders

For many characters, there are a variety of ways to end your combos. Knowing which combo ender to use is important so that you can put yourself in a better position once the combo is over. In this example, we'll be looking at Noob Saibot and the different ways he can end his combos. The...
Read More
Optimizing Your Combo Enders


Liu Kang – Beginner Guide

Introduction Liu Kang is a well-rounded, low-damaging strike/throw character with great offensive pressure and zoning. His fireballs allow him to effectively keep opponents out, while his multi-hitting attacks and staggers allow him to continuously pressure opponents up-close. Basic & Kombo Attacks 1, 12 Used to punish unsafe moves. Can be staggered. 1 is -2 on … Continue reading "Liu Kang – Beginner Guide"

Read More

★ Using Delayed Getup

LOCKED This content is only available for Patreon supporters. To gain full access, consider joining the Patreon!To view this content, you must be a member of Raptor's Patreon at "Shirai Ryu Ninja" or higher tier Unlock with PatreonAlready a Patreon member? Refresh to access this post.

Read More