FEATURED


Punishing Chemical Burn

Kano's Chemical Burn is a Special Move exclusive to his Dirtbag variation. Chemical Burn deals damage over time on hit, and if Amplified allows Kano to throw a Molotov Cocktail for additional damage or a setup. It is most commonly used after Kano's pokes to beat counterpokes. If you attempt an attack after blocking Kano's...
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Punishing Chemical Burn

Avoiding Jump Kicks

A common strategy for many characters is to abuse their jump kick to gain an advantage and start their offense. Depending on the character and situation, jump kicks can be very difficult to anti-air. Attempting to do so can result in your anti-air being beat out and your opponent potentially converting the jump kick into...
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Avoiding Jump Kicks

Throw Escape Option Select

Throws are typically used as a way to deal damage against opponents who tend to block. In order to counter throws, one must perform a Throw Escape. When attempting a Throw Escape however, you must release block, which opens you up to being hit by other attacks. This is how many characters are able to...
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Throw Escape Option Select

Evaluating Risk/Reward

Being able to evaluate risk/reward is an essential skill to have in fighting games. Understanding the risk/reward involved in every situation helps greatly when it comes to making important decisions in a match. In order to evaluate risk/reward, you must be fully aware of the situation at hand while taking into account each player's character,...
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Evaluating Risk/Reward

Autoshimmies Explained

An autoshimmy is a move used to bait opponents into letting go of block. Normally for a move to be considered an autoshimmy, it should have a similar animation to that of a throw. When throwing an opponent, the only way for them to escape is to tech the throw, which is what's known as...
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Autoshimmies Explained


Slips’ MK11 Journal 4-23-19

One of the main keys to getting good at fighting games is to stay focused on your daily progression. Here I plan on writing down my thoughts and modifying my strategies, philosophies and ideas to make sure I'm staying on course. Keep in mind there is a healthy amount of theory fighting in this with more ideas than facts. Some things I'll just be blatantly wrong about and will have to change. There will be hypocrisies aplenty. But sometimes you gotta bang into river banks before you head further down stream. In case you didn't know, I am a character specialist and my main is Scorpion so this journal will be mainly about how to optimize Scorpion to my best strengths as a player. The goal of this series is to show how much progression can be made when you focus on improving the little things and don't get caught up in results and negative attitudes. This will most likely benefit myself more than the reader, but it will perhaps give people the perspective on the right attitude to have to reach your goals...and here's to hoping I can maintain that positive attitude as I continue to play lol.

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Update 4/22/19 – New Frame Data Web App Now Live

Yes, Kombat Akademy now has a fully-functional Frame Data web app for your own convenience! If you want to try it yourself you can do so by visiting the Scorpion page here: https://www.kombatakademy.com/mortal-kombat-11/scorpion/ Currently the app itself is empty due to Mortal Kombat 11 not being officially released yet (and also because I was unable … Continue reading "Update 4/22/19 – New Frame Data Web App Now Live"

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