FEATURED


Command Grab Option Select

Command grabs in Mortal Kombat 11 are special types of throws that are only available to specific characters. These are much stronger than normal throws for two reasons: 1. They cannot be teched 2. They can connect after certain attacks on block Most command grabs can be used after standing jabs. If the jab is...
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Command Grab Option Select

Ice Auger Pressure Guide

Frost's Ice Auger is a high projectile that has a slow travel speed. At first glance, this move may not seem like much due to its slow movement and the fact that it disappears after travelling a certain distance. This is because Ice Auger isn't just meant to be used for zoning, it is a...
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Ice Auger Pressure Guide

Interactable Escape Punish

In Mortal Kombat 11, certain Environmental Interactables grant invincibility upon use. When done as a reversal, these Interactables give invincibility on the very first frame of start-up. This means that you can use these Interactables to escape every gap in the game. Characters with aerial Special Moves benefit the most from this because they can...
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Interactable Escape Punish

Punishing Icequake

In Frost's Arctic Anarchy variation, she gains access to Icequake. This is a divebomb Special Move that allows her to attack from the air. Icequake can be difficult to punish, or even safe, depending on the height and distance that it's used. When spaced out, it can be up to -8 on block. If you...
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Punishing Icequake

★ Optimizing Your Combo Enders

For many characters, there are a variety of ways to end your combos. Knowing which combo ender to use is important so that you can put yourself in a better position once the combo is over. In this example, we'll be looking at Noob Saibot and the different ways he can end his combos. The...
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Optimizing Your Combo Enders


Slips’ MK11 Journal 4-23-19

One of the main keys to getting good at fighting games is to stay focused on your daily progression. Here I plan on writing down my thoughts and modifying my strategies, philosophies and ideas to make sure I'm staying on course. Keep in mind there is a healthy amount of theory fighting in this with more ideas than facts. Some things I'll just be blatantly wrong about and will have to change. There will be hypocrisies aplenty. But sometimes you gotta bang into river banks before you head further down stream. In case you didn't know, I am a character specialist and my main is Scorpion so this journal will be mainly about how to optimize Scorpion to my best strengths as a player. The goal of this series is to show how much progression can be made when you focus on improving the little things and don't get caught up in results and negative attitudes. This will most likely benefit myself more than the reader, but it will perhaps give people the perspective on the right attitude to have to reach your goals...and here's to hoping I can maintain that positive attitude as I continue to play lol.

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Update 4/22/19 – New Frame Data Web App Now Live

Yes, Kombat Akademy now has a fully-functional Frame Data web app for your own convenience! If you want to try it yourself you can do so by visiting the Scorpion page here: https://www.kombatakademy.com/mortal-kombat-11/scorpion/ Currently the app itself is empty due to Mortal Kombat 11 not being officially released yet (and also because I was unable … Continue reading "Update 4/22/19 – New Frame Data Web App Now Live"

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