Slips’ MK11 Journal 4-23-19
4-23-19 Day1: Got the game had just enough time to go into practice mode today and check out Scorp’s chain moves since Misery Blade isn’t a tournament option (shame) as well as check what changes I noticed were made from the beta to the final version.
Pros:
-Seems like the gaps in Scorp’s strings have either been eliminated or much harder to interrupt. Notably f+3,4 and f+4,2,3. This drastically improves his standard pressure whereas before in the beta Misery Blade was essential to keep pressure up and keep strings safe.
-B+1,4,3 is now safe on block giving Scorp a safe option to go to if B+1,4 is blocked.
Cons:
Misery Blade was just so good and so fun. Made every single one of his normals safe with the option of a fuzzyable yet punishable 50/50. Will simply have to forget this, buck up, and embrace the new strengths Scorpion has.
Questions that need answers:
Just how punishable is Death Spin (D,F+4) against the majority of the cast? How much does the amplified version screw up the timing for my opponent if he’s looking to punish the normal version? If the tip of the spear is blocked is it still punishable by the majority of the cast?
Agendas:
Below are achievements that need to be reached to maximize Scorpion’s effectiveness. This will take months. I’ll unbold the texts that I feel are complete to make this easier to read for myself in the future.
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http://www.my-social-signals.com
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