5-1-19: Got to play some Kasual matches online the past couple days working on optimizing combos with stage positioning and doing quite well. Will keep at it to make sure it’s automatic. I successfully incorporated d1~tele and d1~death spin to stop hyper counter-poking which is great. Need to start using d+4 in the same situations as a safer option when the meta has looped. Need to follow up d+4’s with dash in f+3 in general as right now just abusing d+4 into tele as a gimmick for squirmers.
Successfully transitioned from automatic Krushing Blows to manual with little losses taken because of it. Very nice.
Scorp’s jump attack/tele mixup is good enough to keep people blocking to set up dash up f+3 pressure. Very nice. Thank God his tele is a mid again. Can the amplified version be delayed slightly to throw off fuzzy punishment timing? Need to check.
Doing better with more Burning Spear activations per match, but re-entering it in the Journal again just as a reminder to keep it up.
d+1~Burning Spear amplified might work ok but it’s almost as risky as doing a tele with the reward not as nice. d+3 tele~Burning Spear amplified works too. Need to keep this in mind and try it against a player I can experiment with.
Majority of the cast punishes Death Spin well. Need to reserve it for chip situations and combo ender when I have no offensive meter.
Down the line I need to recognize if my opponent has less than half life and has full defensive meter to hit confirm into spear instead of tele to avoid Breakway.
Overall, things are going well and before long I’ll need to start playing legitimate good players to start learning matchups and push me to the next level. Ground movement needs to improve in invoke more reactions from my opponent.