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Punishing Chemical Burn

Kano's Chemical Burn is a Special Move exclusive to his Dirtbag variation. Chemical Burn deals damage over time on hit, and if Amplified allows Kano to throw a Molotov Cocktail for additional damage or a setup. It is most commonly used after Kano's pokes to beat counterpokes. If you attempt an attack after blocking Kano's...
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Punishing Chemical Burn

Avoiding Jump Kicks

A common strategy for many characters is to abuse their jump kick to gain an advantage and start their offense. Depending on the character and situation, jump kicks can be very difficult to anti-air. Attempting to do so can result in your anti-air being beat out and your opponent potentially converting the jump kick into...
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Avoiding Jump Kicks

Throw Escape Option Select

Throws are typically used as a way to deal damage against opponents who tend to block. In order to counter throws, one must perform a Throw Escape. When attempting a Throw Escape however, you must release block, which opens you up to being hit by other attacks. This is how many characters are able to...
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Throw Escape Option Select

Evaluating Risk/Reward

Being able to evaluate risk/reward is an essential skill to have in fighting games. Understanding the risk/reward involved in every situation helps greatly when it comes to making important decisions in a match. In order to evaluate risk/reward, you must be fully aware of the situation at hand while taking into account each player's character,...
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Evaluating Risk/Reward

Autoshimmies Explained

An autoshimmy is a move used to bait opponents into letting go of block. Normally for a move to be considered an autoshimmy, it should have a similar animation to that of a throw. When throwing an opponent, the only way for them to escape is to tech the throw, which is what's known as...
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Autoshimmies Explained


Update 1/17/20 – Scorpion Guide Updated

Guides The Scorpion Advanced Guide has been revised and updated. The guide is now integrated into the Scorpion page at: https://www.kombatakademy.com/mortal-kombat-11/scorpion/ In addition to the Scorpion guide, previous character guides are in the process of being updated. This includes the recent Sindel Advanced Guide which has also been integrated into its respective character page at: … Continue reading "Update 1/17/20 – Scorpion Guide Updated"

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Staggers

A stagger is referred to as an attack that is not completed when done on block. Usually these attacks have very little blockstun, making them very difficult to react to. Most characters can stagger using single-hitting jabs, such as their or . Jabs work great as staggers because they have quick start-up and also short … Continue reading "Staggers"

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