Bionic Bounce Cancel Guide

In Jacqui's Upgraded variation, she gains access to Bionic Bounce, or DU. This allows Jacqui to leap off of the ground and greatly enhances her mobility. Pressure Bionic Bounce can be used after blockstrings for pressure. This can then be cancelled mid-air into (Air) Shrapnel Blast, or DB1. If Amplified, (Air) Shrapnel Blast will allow...
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Bionic Bounce Cancel Guide

Countering Seeking Sais

In Kitana's Highborn variation, she gains access to Seeking Sai. This is a tracking projectile that is +22 on block. Kitana will mainly use this as a way to approach and start her offense. There are however a few ways to avoid or directly counter her Seeking Sais. Interrupting Seeking Sais If you are close...
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Countering Seeking Sais

Ninja Mixups & Pressure

In Shang Tsung's Soul Eater variation, he has the ability to morph into various ninjas. This gives him access to Ermac's Force Lift, Smoke's Shake, Rain's Superkick and Reptile's Slide. Superkick On block, Superkick is -9. However, this can be difficult to punish for many characters due to its pushback. Some characters will need to...
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Ninja Mixups & Pressure

Sub-Zero – Arctic Trap Setup

When knocked down by Sub-Zero, your opponent must defend against his overhead and low mixups. However, these mixups can be avoided using Delayed Getup or Roll Escape, which can leave Sub-Zero very punishable on whiff. If you think that your opponent will use a Delayed Getup or Roll Escape, you can then set up Sub-Zero's...
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Sub-Zero – Arctic Trap Setup

Punishing Cetrion’s Natural Barrier

One of Cetrion's best moves to use up-close is her Natural Barrier. This is usually used after strings such as F23 to keep herself safe while creating distance. Natural Barrier is -20 on block, but it can become -4 on block if Amplified, making her safe. Although the Amplified Natural Barrier is safe on block,...
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Punishing Cetrion’s Natural Barrier


Update 10/18/19

New Variations – Third variations for all characters and their frame data have been added. Frame Data – All frame data is up-to-date with the October patch. – Minor frame data corrections. Terminator – Terminator frame data, combos and guides have been added.

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The Terminator – Beginner Guide

Introduction The Terminator is a high-damaging character that heavily relies on setups and mixups to defeat opponents. While The Terminator doesn’t have very good screen control, it is very strong up-close due to its command grab and overhead/low attacks. Basic & Kombo Attacks 121 Used to punish unsafe moves. 121 is a safe multi-hitting string … Continue reading "The Terminator – Beginner Guide"

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Grenade Setups

In The Terminator’s Final Judgment variation, he is able to throw out a variety of grenade attacks. Incapacitator Setup Incapacitator, or BF1, temporarily disables the opponent’s ability to perform Amplified attacks and use Environmental Interactions. By ending combos with B1 Incapacitator, your opponent will not be able to use Roll Escapes or Getup Attacks. This … Continue reading "Grenade Setups"

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